ScoobyDoobs
Posts : 25 Join date : 2012-03-11
| Subject: hayate in general Mon Mar 26, 2012 12:16 am | |
| whats going on with hayate?taking away his windash teleport and all his other moves off the windash does not make him a rushdown character any more,back kick/block crush gone as well,and y take away down sweep off his ffp?,better in doa4 in my opinion,what were thinking tecmo | |
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Thunderninja02
Posts : 1578 Join date : 2012-03-19 Age : 31 Location : England
| Subject: Re: hayate in general Mon Mar 26, 2012 3:52 am | |
| his new moves are just as good,
TBH he was never a very good rush-down character anyway, hayate has always been easy to predict,#
but they can allways change this before september | |
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Snuggles
Posts : 24 Join date : 2012-03-10 Location : Lincolnshire
| Subject: Re: hayate in general Tue Mar 27, 2012 9:43 pm | |
| He could work so well from a distance though. I used to mix up between his quarter circle forward kick (crush - but no longer a crush ) and the various forms of wind dash. Now I have lost the throw on the end of the wind dash and the teleport. Losing the crush is a pain in the bum too! | |
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Thunderninja02
Posts : 1578 Join date : 2012-03-19 Age : 31 Location : England
| Subject: Re: hayate in general Tue Mar 27, 2012 11:09 pm | |
| that is very true,
thats why ryu is my main =P | |
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Hurricane Rev Admin
Posts : 874 Join date : 2011-11-08 Age : 31 Location : United Kingdom
| Subject: Re: hayate in general Wed Mar 28, 2012 3:43 am | |
| It pretty much sounds like Hayate has been slightly nerfed in the new game and you have to play him in a new way. But saying that, this is still a demo and I believe that anything can change when the full game comes out. | |
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| Subject: Re: hayate in general | |
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