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 hayate in general

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ScoobyDoobs




Posts : 25
Join date : 2012-03-11

hayate in general Empty
PostSubject: hayate in general   hayate in general EmptyMon Mar 26, 2012 12:16 am

whats going on with hayate?taking away his windash teleport and all his other moves off the windash does not make him a rushdown character any more,back kick/block crush gone as well,and y take away down sweep off his ffp?,better in doa4 in my opinion,what were thinking tecmo bash
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Thunderninja02

Thunderninja02


Posts : 1578
Join date : 2012-03-19
Age : 31
Location : England

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PostSubject: Re: hayate in general   hayate in general EmptyMon Mar 26, 2012 3:52 am

his new moves are just as good,

TBH he was never a very good rush-down character anyway, hayate has always been easy to predict,#

but they can allways change this before september
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Snuggles




Posts : 24
Join date : 2012-03-10
Location : Lincolnshire

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PostSubject: Re: hayate in general   hayate in general EmptyTue Mar 27, 2012 9:43 pm

He could work so well from a distance though. I used to mix up between his quarter circle forward kick (crush - but no longer a crush Shocked ) and the various forms of wind dash. Now I have lost the throw on the end of the wind dash and the teleport. Losing the crush is a pain in the bum too!
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Thunderninja02

Thunderninja02


Posts : 1578
Join date : 2012-03-19
Age : 31
Location : England

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PostSubject: Re: hayate in general   hayate in general EmptyTue Mar 27, 2012 11:09 pm

that is very true,



thats why ryu is my main =P
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Hurricane Rev
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Hurricane Rev


Posts : 874
Join date : 2011-11-08
Age : 31
Location : United Kingdom

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PostSubject: Re: hayate in general   hayate in general EmptyWed Mar 28, 2012 3:43 am

It pretty much sounds like Hayate has been slightly nerfed in the new game and you have to play him in a new way. But saying that, this is still a demo and I believe that anything can change when the full game comes out.
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